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Hi - could you please post in English? Thanks

Can you send us your full project as a ZIP file and we will check.

You can upload it here:

https://realvirtual.io/send


Please tell us also the System (Windows, Linux, Mac?) and the Unity version you are using.

Your server is not accepting so many nodes per subscription. Please try reducing the MaxNumberOfNodesPerSubscription property.

Hi, it is not possible to use OPCUA in WebGL builds. This is a browser limitation. Browsers can only communicate via Websocket. OPCUA is not Websocket based.

I will check this - even if it is very unusual to talk with RoboDK based on OPCUA.

Hi, never tried to connect RoboDK with OPCUA. Why don't you use the direct RoboDK interface?

You should use a "Parent Drive" or the new Guided Transport Surface. This is due to limitations in combining Kimeatic Drives with Physical based TransportSurfaces. Please check the Demo model for Moving TransportSurfaces and the documentation here:

https://doc.realvirtual.io/components-and-scripts/motion/transportsurface#transport-surfaces-and-unity-physics

and if you would like to use Guided Tranport Surfaces here:

https://doc.realvirtual.io/components-and-scripts/motion/guided-transport

What do you mean with failing. What is not working for singal02 - is it not detecting parts. As I can see in your picture the signal01 and signal02 is currently forced to a fixed value (the "!" behind the Signal value)?

A sensor (using raycasts) does not need to have colliders because collision is detected by the raycast the sensor is sending out. But the objects which have to be detected need to have a collider.