Ihre Kommentare
Just try the constraints of the rigidbody. This are just a few clicks before you redevelop the complete movement. You only need the rotation around y the rest could be freeze.
Hi Bo,
you can try and set the collider of the turn table slightly lower than the conveyor before. Also I would suggest to close unity and delete the library folder within assets. This folder will be created by unity when you open your project again. Start your project again to check wether the problem still occurs.
A last option could be to use the contraints of the rigidbody of your moving object and freeze the z-axis.
I am pretty sure that your variable naming is wrong. Best way is to import the variables from the PLC.
Step Import is not supported on non Windows Platforms. The DLLs we are needing are not supporting this.
Hello Bo,
I have recieved the upload but there is no failure when I start the game mode. Can you check upon this?
Hello Bo,
We have fixed the bug. You have received an update for your version by email. The bughas been fixed for further downloads.
Hi, the number of signals is not an issue, I have seen models with more than 1000 signals. Have you tried changing (reducing) the MaxPdu Lenth (e.g. to 40). Did you tried the AreaReadWriteMode (but I don't know if that works with nettoplcsim).
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HI Bo, Hi Prely, complex transports with collissions are reaching the limits of Unity Physics. @Prely, thanks for the proposel, I will need to look deeper in it on the next days.
Specialy what we see in the video is only going to work with special coding. Pure Unity Physics are to limited here. So the standard conveyor in realvirtual is only a good solution it the transport direction is not very guided by some side guides and walls.
For the simulation library we implemented some special things like path based movements or the alignement on conveyors on entry. But for sure we will look into Prelys approach and think about, how and if we could integrate it into standard.