Ihre Kommentare
Yes you can do that over OPCUA (included in Game4Automation Professional). With OPCUA you can transfer the values to the Beckhoff PLC.
In 1-2 months Game4Automation Professional will include also a direct ADS Interface. We are currently developing it.
Hi, we will release (tomorrow) a new version. Pleae check the current beta (I will send you a downloadlink) if it resolves your issue. If not please send us your project.
Best regards
Thomas
Hi DAT,
is your problem solved?
Best regards
Thomas
I am sending you via email a link to the current beta asset!
Please try using this OPCUA_Node.cs.
I am currently preparing a new release and everything should be fine there.
I hope that the script is helping you.
Yes, if you switch the target device you need to add the DEFINES to the scripting define symbols:
Alternatively you can - after switching the target defive - again push on Apply Standard Settings:
If all this does not works for you please send me an example.We will get it work ;-)
And if this does not helps please send a link to info@game4automation.com with a download of a model where we can test and see your problems
Hi, I checked and it should work.
Did you checked Subscribe Value in the OPCUA_Node to on (see picture of my test scene)?
I also attach my test scene and you can check if the UaCPPServer yourself:
OPCUADriveReadingWriting.unity
And yes it works correctly on VR Headsets (because it still runs on normal windows). The issue is that OPCUA currently just don't compiles with Hololens as destination device.
Customer support service by UserEcho
You seem to be in editor view. The UI can be disabled by
- deleting everything under game4automation (what will delete totally the UI out of the project)
- or by deselecting the Layer
In Game mode you can deactivate the full UI deselecting this option: