Your comments

We will need to check this. Can you send the full log - do you know in which line of code it is crashing?

This function is in the 'realvirtualcontroller.cs' and cannot be controlled through the Inspector. If not desired, it can be commented out in the code by searching for 'KeyCode.Escape'. However, we do not recommend doing this.

Regards Christin

Hi, could you provide your Beckhoff Project so that we could check that? Please send it via https://realvirtual.io/send

Oh yes, sorry to mention that the layer also needs to be turned on.

We will check this - it is a bug but it is only the Gizmo (you could turn it off) and it does not impacts any kind the function.

This display of the pink gizmo is a bug - but it is only a displaying issue and is not affecting the kinematic functions itself.

Hi,

I am not sure if is a bug in our system or if you did something wrong. Can you upload the full project (without the library folder) to 

https://realvirtual.io/send

You should check standard Unity UI documenation:

https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/index.html

There are a lot of youtube tutorials available about UnityUI.

To view the UI in Scene view you need to click on an HMI component and it will be focused. HMI components are if they are in screen overlay mode on a special plane in your scene.

If you are having our professional license we are providing some hmi components:

https://doc.realvirtual.io/components-and-scripts/hmi-components

Hello,

if you don't deliver our solution as source code but only as compliled applications you can do everything what you want. 


Concerning Unity you should check Unity license conditions carefully but generally if you really earn money you need to use a Unity Professional license at least.

Best regards

Thomas

yes, any movement which should be fixed securely to a line or a circle.