Your comments

Hi Ramon,


Thank you for the detailed feature request.


Here is the current state of the orthographic overlay views:


**What is available today:**


- At runtime you can **drag each view with the mouse** to reposition it temporarily within the same session.


- **Numpad + / -** resizes all three views together.


- **Tab** rotates all three cameras 90° around the global Y axis.


- The `OrthoViewController` component on the realvirtual prefab exposes a shared `Size` property in the Inspector, which controls the uniform size of all three views.


**What is not yet supported:**


There is currently no built-in way to configure a fixed X/Y position or individual width/height per view (Front, Top, Side) through the Inspector or a ScriptableObject. Mouse-drag repositioning is not saved between sessions.


Your idea to configure each view independently with position and size via the Inspector is a valid enhancement. We have logged it as a feature request for an upcoming release.


**Workaround in the meantime:**


If you need a fixed layout right now, the `OrthoViewController` component (`Packages/io.realvirtual.starter/Runtime/OrthoViewController.cs`) handles the camera `Rect` values. You could subclass or modify it to add per-view position fields and call `UpdateViews()` at `Start()` to apply them.


More information on the orthographic views: https://doc.realvirtual.io/basics/runtime-ui#orthographic-camera-side-views


Best regards,


The realvirtual team

Bug

Hi sandong0313,


thanks for the report. These compile errors come from a Unity / realvirtual version mismatch: the realvirtual Digital Twin Starter 6.3 is built for a newer Unity 6000 LTS than 6000.0.58f, so the scripts do not compile on your Editor.


Two options:


1) Switch your project to the Unity 6000 LTS version that Starter 6.3 targets and re-import the package.


2) Or stay on Unity 6000.0 and use the matching realvirtual 6.0.x Starter release instead of 6.3.


Installation guide: https://doc.realvirtual.io/


To point you to the exact compatible build, could you confirm your Unity version (Editor > About)?


Best regards

Hi, you should see an upgrade price if you are logged in with the same user who purchased old version. Upgrade is always 30% of list price. If you need an direct offer send your old unity invoice to info@realvirtual.io and we will send you a direct offer. Thanks

Hi, this is not a realvirtual message and must be from another source. 

Hi,realvirtual is installed as a regular Unity asset, so there is no special uninstaller. Just delete the folder in your project:

1. Close Unity (or at least the realvirtual scenes).

2. In the Project window, delete the folder `Assets/realvirtual`.3. Also delete `Assets/realvirtual.meta` if it is still there.

4. Reopen the project, Unity will recompile without realvirtual.If you also imported demo scenes outside the `realvirtual` folder, remove them manually as well. No registry entries, no system-wide install, the asset is fully contained in your project.Let us know if anything still references realvirtual after that.

Best regards

Thomas

This was a failure on our webserver. Is fixed now.

Can you please describe a little bit more your issue by videos or anything else?

Hi Werner, currently there is no OPCUA demo planned (OPCUA is not very good performing and sometimes complicated to setup)