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Abgelehnt

Direction vector disappeared

Bo Adam vor 11 Monaten in General Questions aktualisiert von Support vor 10 Monaten 8

Hello,

I used to have the purple direction vector of a drive visible in the scene window when selecting a component with a drive, but now it disappeared. Do you know how I can get it back? 

Antwort
Support vor 10 Monaten

Hi,

please check if the gizmos are enabled and check the scale of them.

Regards Christin

    0
    Abgelehnt

    Force Torque Sensor

    VIZtech4 vor 1 vor einem Jahr in General Questions aktualisiert vor 1 vor einem Jahr 6

    Hello,

    Have you any plans to produce a Force Torque Sensor ?

    Ideally it would be as simple as adding it as a component to say the mounting flange of a 6 axis robot to give information about the load.

    I looked at the Force Drive but can't get sensible results from it.

    Regards

    Doug

    Antwort
    Support vor 1 vor einem Jahr

    Hi, for our use cases we don't have the need so far for doing this calculation. I don't think that we are going to implement this in the near future. You could implement what you described, our source code is open for our customers.

    0
    Beantwortet

    Community Git Repository

    Preliy vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 2

    Hi guys,

    anyone use git community repository for this package.


    Is the Git up to date or active?

    I have the old version of the package, are there corresponding repositories for different versions?

    Thanks in advance

    0
    Fixed

    spaceNavigatoer error mac

    Kadir vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 10

    despite removing the spacenavigator file in unity i still have problems.

    Image 660

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    Image 661

    ----------------------------------------------

    Antwort
    Support vor 2 Jahren

    Solution is to delete the folder

    Assets/game4automation/private/RuntimeUI/SpaceNavigator

    and to change in the Script SceneMouseNavigationCs the following compile swith at the top and at the end of the script:

    #if ((!UNITY_IOS && !UNITY_ANDROID  && !UNITY_EDITOR_OSX) || UNITY_EDITOR)

    against this:

    #if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)                    
    

    This will exclude Space Navigator from being used by non Windows Systems.

    After doing this you need to select manually again (because automatic installation script was not started due to the compile error) Apply Standard Settings:

    Will be changed in the next release.

    0
    Beantwortet

    Do you provide a robotic arm demo like the animation on the webpage https://realvirtual.io/en

    auto vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 1

    Hi

    I'll begin to develop a robotic arm simulation software and I'm very interested in realvirtual.io. Will you provide a robotic arm demo like the animation on webpage https://realvirtual.io/en? Thanks.

    Antwort
    Support vor 2 Jahren

    No currently the animation on the webpage is not included with our delivery. In about 2 weeks from now on in our next release we will have an inverse kinematic included in realvirtual.io with 2 examples of two moving robots (ABB and Stäubli).

    0
    Beantwortet

    Coupled IO Disappearing when starting game

    Bo Adam vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 5

    Hello,

    I am adding IO Using a small attachment to the provided game4automation Scripts (for example in Drive_Simple). 

    For the drive simple example I use this code: 

    Image 623


    For my own scripts this works, but not for the provided game4automation scripts. I need to add IO using these functions because we have a lot of IO (+-5000). 

    When I start the game, the IO is removed from the script (also in the inspector). Is there a way to fix this?

    Antwort
    Support vor 2 Jahren

    Hi, I think you must Use  EditorUtility.SetDirty function.

    Please also check page https://realvirtual.io/documentation/current/signalmanager.html and the example script on the page.

    0
    Beantwortet

    Post Processing error when Integrating third party asset with game4automation

    mahetajr vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 1

    I have been facing a problem importing the game4automation asset (https://assetstore.unity.com/packages/tools/utilities/game4automation-digital-twin-starter-2020-139866#description) into a scene I made using an asset called CityGen3D (https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468#description).

    When I create a blank new project and use the game4automation asset without my own scene, it works perfectly fine. However, when I try importing the asset into my scene, I keep encountering a 'PostProcessing' error. If I double click on the error, it leads me to the code that contains some stuff about postprocessing (see second image attached). I am not sure what is causing this. May you be able to provide me some assistance? Please see attached images for the error.

    Image 603

    Image 604
    Antwort
    Support vor 2 Jahren

    Hi,


    because your additional assets in the project are using Unity Postprocessing you need to put this into the Game4Automation.base Assembly definitions:


    There is also some information about this here in the documentation:

    https://game4automation.com/documentation/current/game4automation.html

    0
    Beantwortet

    Axis with encoder

    je-a-s vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 2
    is there a sensor type encoder ?
    
    

    Antwort
    Support vor 2 Jahren

    ... and if you need a pulse encoder - sending pules every xxx millimeters, this will be available in one of the next releases. If you are a customer and purchased a professional version - please send us an email to info@game4automation.com with your Invoice and we can send you a beta of the pulse encoder. 

    0
    Beantwortet

    Hello Thomas,can I build an Android APP?

    Stupiddog vor 2 Jahren in General Questions aktualisiert vor 2 Jahren 3

    Hello Thomas,I connect my mobilephone with my PC through WIFI。But when I open PLCSIM advanced Interface in Android it does not appear a black window,so I can't connect my virtual PLC。If I want control my virtual PLC in Android what should I do?Can I do it?Thank you Thomas。

    Image 536


    Image 535

    Image 537

    Antwort
    Support vor 2 Jahren

    Hi, not all Interfaces are working on all Platforms. Unity is cross compiling to the destination platform but sometimes we need windows specific DLLs. PLCSim Advanced is not working on Android. But you could connect to it using the S7 interface. More information about platform limitations can be found here:

    https://game4automation.com/documentation/current/platforms.html#Known-platform-limitations


    Best regards

    Thomas

    0
    Beantwortet

    vs code can open script, vs2019 unsupport open script

    Lgcontrol vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 1

    Hello,

    If i set script open by vs code, it could  be open C# behavior script.

    Image 497


    if i set script open by visual studio 2019, it could't open C# behavior script.

    Image 498

     it is only support vs code ?


    Roy

    Antwort
    Support vor 2 Jahren

    Hi, I would recommend Visual Studio 2019 - which is usually used. I have seen some customers using Code but I would not recommend it, because there might be some limitations. We are using Rider for development which is also very good with Unity but Rider is not for free. 

    If you have problems in using Visual Studio 2019 this is a general Unity or Visual Studio installation or setup problem.

    Please follow this guide:

    https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity?pivots=windows