Your comments

can you explain a little bit more. What is exacly your setup - how is a Input modifying the output?

Hi, this is a PLCOutputBool so it is going from the PLC to Unity. You can only toggle from Unity Side PLCInputBools (which are signals from Unity to PLC).

For everybody who needs it - we have a patch for Unity2022. In the next realvirtual 6 release there will be an update also supporting Servers with a large number of MQTT Topics and better failure handling for unsupported datatypes. Also BestMQTT Dependency will be removed.

I will send you a patch for testing. With the patch you are able to limit the number of imported topics and null messages and unpossible date formats are automatically filtered. You will get a private message.

OK, understood. Do you import during PlayMode? Currently implementation is not supporting to import signals during play mode because subscription and signal preparation is done when interface is getting connected which is usually when starting play mode.

Is there a reason that you are using old realvirtual version - we are currently having an improved Beta without BestHTTP but it is a little bit risky to use this with the old 2022 version?

Hi,

I checked within the project you have send the Test Mosquitto Server and it worked as expected. Can you please check this setting if it works on your side?

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Hi Ahmo,

I am the interface expert at realvirtual.io but I am currently in vaction (until end of next week).

Can you send me your test project and I will be able to check here from remote.

Please send your full project to https://realvirtual.io/send/ (please zip it and delete the library folder).

Best regards
Thomas

Hey Ahmo,

did you check the assembly definitions Realvirtual.interfaces.mqtt and Realvirtual.interfaces.TwinCATHMI for any missing references ?

Please also try to delete the Library folder of your project and reopen the project to see if the error persists.

Hi Dan, we checked more in depth and found the issue. Currently we are uploading an update for Asset Store and our download page. Sorry for the bug.