Your comments

Please try both - latest OPCUA4Unity and the version before. We replaced the full OPCUA basis library in latest release.

The colliders of the MU are not defined as they should. You can compare with the MUs in the Demo scene.

You need to have at least one box collider on an MU which is on the layer g4a_MU (see my sceenshot). This layer is working for transport collissions as well as sensor collissions.

Please also check:

https://game4automation.com/documentation/current/physics.html

The example MU in the demo scene is even more complicated. It has two colliders - one for the transport (like realistic rolling on the bottom - on the layer g4a_TransportMU) and one for the sensor on the layer g4a_SensorMU.

Hi, I would recommend Visual Studio 2019 - which is usually used. I have seen some customers using Code but I would not recommend it, because there might be some limitations. We are using Rider for development which is also very good with Unity but Rider is not for free. 

If you have problems in using Visual Studio 2019 this is a general Unity or Visual Studio installation or setup problem.

Please follow this guide:

https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity?pivots=windows

We found the issue. Automatic install script had a bug. Is fixed in the latest release.

Hard to say - please compare the source settings with the demo model or send us your model and we will check what is wrong.

Which version of our OPCIA client are you using? We just changed the basis framework in latest release.

Solution was to remove GAME4AUTOMATION_PROFESSIONAL from the compiler defines. We will investigate why sometimes these defines are set - even if you just have got Starter.

First of all please check all these steps described here:

https://forum.game4automation.com/de/knowledge-bases/2/articles/193-step-by-step-guide-if-you-have-problems


Maybe there are errors which prevent the g4a scripts to be compiled. If yes please check the console log and send it to us if the message is not helping you.

Are you using Professional. Please check your Scripting Define Symbols as described here:

https://game4automation.com/documentation/current/compilerdefines.html

If you are using Starter GAME4AUTOMATION_PROFESSIONAL should not be in the compiler defines.

On which platform are you working. Please try deleting the full path

Assets/game4automation/private/RuntimeUI/SpaceNavigator