Your comments


Hi, I checked and it should work.
Did you checked Subscribe Value in the OPCUA_Node to on (see picture of my test scene)?

I also attach my test scene and you can check if the UaCPPServer yourself:

OPCUADriveReadingWriting.unity

And yes it works correctly on VR Headsets (because it still runs on normal windows). The issue is that OPCUA currently just don't compiles with Hololens as destination device. 

Hi, sorry I have still no idea. We have about 40 downloads a month and no similar problems with other users. 


Please try to put the following command file into your Streaming Assets folder (Assets/StreamingAssets/parts4cad)

parts4cad-3d-step.bat

Now try to start it by douple clicking on it with the windows exporer. Do you see any error messages. Is the cadenas client opening?

Best regards

Thomas

Hi, for writing per code directly to the OPCUA server I would recommend to do it using the OPCUA nodes ike described down here:

https://game4automation.com/documentation/current/opcua.html

If should also work like you described. Do you have a simple model to check what you did? If not I will build a demo myself tomorrow.
 

Hi Dat,

I uploaded Version 1.020 to Unity's Asset Store. This should fix the problems. You can now use pure .Net4.0 projects. Also CADLink is now able to compile wit .Net4.0 settings.

It will be availabe latest on Monday on the store.

Thomas

I tested your upload and Parts4Cad is working and the client is starting. I used exactly your uploaded project. Are you using a Windows machine. Parts4Cad client is only working on windows. Do you have any special security settings?

Hi DAT,

CADLink imports 3mf files. They can be loaded during editor or in the next releas also in builds. I will update soon CADLink so it is also running in builds (there was an issue wich is already solved in our beta).

The 3mf files can be part of the Unity Build if you put them into the StreamingAssetsFolder or you access any 3mf file on the file system of the computer.

The next release, without the need of using .Net2 compatibility, will be most probably in the beginning of next week.

Best regards

Thomas

    Hi,

    I checked. You need to set API Compatibility Level to Net.4 - this made the SHM Interface work in my build:

    This change might cause that CADLink is not working (this was the case on my installlation). Please delete the full CADLink folder and you should be able to compile with pure .NET4.X.

    We will try to get rid of the need for using anywhere .NET 2.X

    Best regards

    Thomas

    Hi,


    I will check that tomorrow morning.

    Best regards 

    Thomas

    I have send the mail to the mailadress you mentioned. I delete your last message because it is better - in this public forum - not to publish the mail adress. I will send you an email again.