Your comments

We don't have any correlation chart available. 

In some cases it might be a good way to get the values by c# code - by this you can controll the update rates in a very detailed way - how to access it via code can be found on this page here:

https://doc.realvirtual.io/components-and-scripts/interfaces/opcua

Yes the performance should go down. It also depend on the subscription parameters and server settings, e.g. how often updates are sent. If there are many parameters which are changing very fast it might make sense to poll the variables instead of subscribing to them. But all depends on the application you are building.

Ok, I checked with a demo server I have available. I integrated new LibUA libraries which we are using. But new issues came up with this new version. We can't solve it shortly - so if you urgently need certificates we can refund you. I will put it as an development task starting in 4 weeks to invest more time on this issue.

Hi, what kind of OPCUA server are you using. Is there a demo version for this?

Hi, the solver will not get any values greater or lower than -180 or +180  because with this solutions all possible positions can be described. 

Did it worked with just different parameters or did it only worked with the Update which I have send you?

Oh sorry, totally missed to check this. Will check it on Monday and let you know.

I am sorry, I can't tell you this. We are using

https://libplctag.github.io as an underlying library. Maybe you can find some more info about this on their pages. Best regards Thomas

Did you checked the player log if there are some error messages?

https://docs.unity3d.com/Manual/LogFiles.html