Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
I get this error when I import the package to Unity:
Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context
Hi
I wanted to achieve a circular conveyordemo effect (Fig1), a reference to radialConveyordemo (Fig2), but the MU transported in a circular conveyordemo is skewed in position, and I froze the XYZ rotation of the MU

Fig 1

Fig 2
We found the issue with Prosys.
https://forum.realvirtual.io/communities/1/topics/482-import-nodes-remains-importing-for-ever
Dear all,
I'm having problems to connect to a remote OPC UA server using the OPCUA Interface Component.
I followed the "Connection troubleshouting" guidelines provided in "/game4automation/Documentation/opcua.html".
Configuring the OPC Server with "No security certificates and passwords" I could connect OPC Watch with the server (see Image):

However, when I tried connecting through the Unity OPCUA Interface:

I get the following error message:
OPCUA Interface - Error in activating session [BadUnknownResponse]
UnityEngine.Debug:LogError (object)
game4automation.OPCUA_Interface:Connect () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:179)
game4automation.OPCUA_Interface:EditorImportNodes () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:246)
game4automation.OPCUAInterfaceEditor:OnInspectorGUI () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/private/Editor/OPCUAInterfaceEditor.cs:20)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
As it can be seen in the last image, I'm using Unity 2021.3.2f1 Editor with Game4Automation Digital Twin Professional 2020.
Any idea of what I'm missing?
Thank you in advanced.
Hi, I checked. I found an issue with reconnection, that is why I am attaching here a new script. This will be included in next release.
The disconnect problem and the PLCOutputBool can't be reproduced here on my computer with Simit.
Hello,
we are using the PLCSim Advanced Interface.
We can Import the PLCSignals without any Troubles:

The first time that we start the simulation in Unity everything is working fine (COM OK).
But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.
We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...
Could be some background process blocking the communication? Thank you in advance.
Which version of robodk is compatible with game4automation opc ua or game4automation professional. I ask, because I want to communicate robodk 4.0 with game4automation professional.
Hello,
I was wondering when will OPC UA for Unity 2019 will be supported?
With kind regards,
Stan (Developer at Siemens)
Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?
Hi everyone,
I’m trying to figure out the best way to model a gantry in realvirtual and I’d like to check if my approach makes sense.
Mechanical setup
Think of a classic gantry crane
In my machine I have
Two separate X-axes at the bottom (front and back rails – green arrows).
They can move independently in X, but in normal operation they should behave like a gantry pair.
On top of them sits a Y-axis stage (blue arrows) that moves sideways.

The Y-stage is physically connected to the X-axes via joints in Unity.
The CAD / Unity hierarchy is basically flat – the Y-stage is not a child of one of the X carriages, so I cannot rely on parenting to move it together with X.
Control side
I have separate drives / axis values for:
X-front
X-back
Y-stage
The requirement is:
When X moves, the whole Y-stage must move with it.
Y should still have its own motion relative to the gantry.
Questions
What is the recommended realvirtual setup for this kind of gantry?
How should I combine this with joints?
Should I keep the joints at all, or would you recommend a purely kinematic Axis/Drive setup for this use case?
Any hints, best practices, or “don’t do this” stories are very welcome.
Thanks in advance!
I would like to simulate pick and place processes of parts by using kinematics without physics. I am struggling with my understanding of the MU, Source, Grip/Fix concepts.
What do I have to do to make a sourced MU part a subcomponent without physics?