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Recorder

传说故事中国古代历史(中国历史传说) vor 2 Jahren in General Questions aktualisiert von Support vor 2 Jahren 1

我不会回放它。

+1
Fixed

Error importing the Package

rexgatling1988 vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von R S vor 2 Jahren 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Antwort
Support vor 2 Jahren

Is fixed in latest release.

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Circular conveyor belt

yangkang vor 3 Jahren aktualisiert von Support vor 3 Jahren 1

Hi

I wanted to achieve a circular conveyordemo effect (Fig1), a reference to radialConveyordemo (Fig2), but the MU transported in a circular conveyordemo is skewed in position, and I froze the XYZ rotation of the MU

Image 878

Fig 1

Image 877

Fig 2

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OPCUA Interface - Error in activating session

Ernesto vor 4 Jahren in OPCUA4Unity aktualisiert von Support vor 3 Jahren 30

Dear all,

I'm having problems to connect to a remote OPC UA server using the OPCUA Interface Component.

I followed the "Connection troubleshouting" guidelines provided in "/game4automation/Documentation/opcua.html".

Configuring the OPC Server with "No security certificates and passwords" I could connect OPC Watch with the server (see Image):


Image 576


However, when I tried connecting through the Unity OPCUA Interface:


Image 577


I get the following error message:

OPCUA Interface - Error in activating session [BadUnknownResponse]
UnityEngine.Debug:LogError (object)
game4automation.OPCUA_Interface:Connect () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:179)
game4automation.OPCUA_Interface:EditorImportNodes () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:246)
game4automation.OPCUAInterfaceEditor:OnInspectorGUI () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/private/Editor/OPCUAInterfaceEditor.cs:20)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


As it can be seen in the last image, I'm using Unity 2021.3.2f1 Editor with Game4Automation Digital Twin Professional 2020.


Any idea of what I'm missing?


Thank you in advanced.

Antwort
Support vor 3 Jahren

Hi, I checked. I found an issue with reconnection, that is why I am attaching here a new script. This will be included in next release.

OPCUA_Interface.cs

The disconnect problem and the PLCOutputBool can't be reproduced here on my computer with Simit.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo vor 4 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Antwort
Support vor 3 Jahren

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

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Beantwortet

Robodk version with game4automation professional or game4automation OPC UA

efrensilveyra vor 5 Jahren in OPCUA4Unity aktualisiert von Support vor 5 Jahren 1

Which version of robodk is compatible with game4automation opc ua or game4automation professional. I ask, because I want to communicate robodk 4.0 with game4automation professional.

+1
Beantwortet

When will Unity 2019 be supported?

Stan vor 6 Jahren in OPCUA4Unity aktualisiert von Support vor 6 Jahren 5

Hello,


I was wondering when will OPC UA for Unity 2019 will be supported?

With kind regards,

Stan (Developer at Siemens)

Antwort
Support vor 6 Jahren

Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?

0
Fixed

realvirtualController CPU 500ms+

陈喜成 vor 2 Wochen in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Tagen 2

1.realvirtualController CPU 500ms+

private static void PreFixedUpdateCallback()
{
_fixedUpdateFrameCount++;

for (int i = 0; i < _preFixedUpdateHandlers.Count; i++)
{
if (_preFixedUpdateHandlers[i] != null)
{
try
{
_preFixedUpdateHandlers[i].PreFixedUpdate();
}
catch (System.Exception e)
{

//The performance analyzer determined that the `Object.FindFirstObjectByType()` call was taking more than 150ms++, so it was moved inside the catch block to avoid errors on every refresh.
var controllerInstance = Global.realvirtualcontroller ?? Object.FindFirstObjectByType();
Logger.Error($"Error in PreFixedUpdate: {e.Message}", controllerInstance);
}
}
}
}

//! Callback executed after FixedUpdate
private static void PostFixedUpdateCallback()
{
for (int i = 0; i < _postFixedUpdateHandlers.Count; i++)
{
if (_postFixedUpdateHandlers[i] != null)
{
try
{
_postFixedUpdateHandlers[i].PostFixedUpdate();
}
catch (System.Exception e)
{
//The performance analyzer determined that the `Object.FindFirstObjectByType()` call was taking more than 150ms++, so it was moved inside the catch block to avoid errors on every refresh.
var controllerInstance = Global.realvirtualcontroller ?? Object.FindFirstObjectByType();
Logger.Error($"Error in PostFixedUpdate: {e.Message}", controllerInstance);
}
}
}
}


2.The bug in the MQTT code has been fixed in the reply.

MQTT IN/OUTPUT ERROR [Repair] / realvirtual.io Forum / realvirtual.io (formerly game4automation)

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test ticket

Support vor 3 Wochen 0

test ticket 



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