Your comments

you should do your code in fixedupdate then this will be called fast enough.

Also you could check "isatdestination". 

All relevant communication stuff is done in OPCUA_Interface.cs. If I understand your request correctly you need to read nodes based on the Hexadezimal string. We are using LibUA as a basis library (https://github.com/nauful/LibUA).. You would also need to check if the underlying library is supporting the Hexadezimal string. I am sorry, for the moment I can't tell you more without doing a deep dive on our side into this issue.

the second - set true, checkisdriving and set false

Ah ok. I would need the full project for checking what is going wrong in your setup.

Please upload to https://realvirtual.io/send

See my other comment below. It would take some time but I put it on the wishlist for tutorials.

Hi, we used a 3 Gameobjects at TCP, one parent of each other, each is having a Drive for each Direction X,Y,Z. Then we used standard Unity Joints to attach the "arms" of the delta robot.

See also here the Doc about Unity Joints:

https://docs.unity3d.com/Manual/Joints.html

Hi, for the moment canceling a running path is not implementet. You would need to change it in the scripts. I am adding it to the development list.

What version of BestHTTP are you using?  I am wondering why you copied the BestHTTP into your Assets Directory - you just need to reference it via the package manger?

Did you checked our Chain object (see doc here: https://doc.realvirtual.io/components-and-scripts/motion/chain) and the demomodel for this in our release?

Hi, since this is a very special request we are currently not planning to implement this as a standard. If you would like, you could exchange our scripts to achieve what you would like to do.