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Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!

0
Completed

Definition of cooperation relationship of motion mechanism

yangkang 2 years ago updated 2 years ago 3

你好!我想实现图中所示机构的运动模拟,当电机旋转时,它驱动整个机构抬起。你有什么好的解决方案吗?


Image 882


Image 883


0
Under review

Connection to certificate based authentication OPCUA server

Iacopo Checcacci 2 years ago in OPCUA4Unity updated by Support 2 years ago 6

Hi, I’m using the OPCUA4Unity plugin purchased on the Unity Asset Store.I’m able to connect a Unity project to a OPCUA server with no certificates, but my main need is to connect it to a certificate based authentication OPCUA server. In the specific is a Basic 256 security policy.Trying to connect my Unity project to the certificate based authentication OPCUA server, filling the Security Policy field with Basic 256, I receive the following errors:

  • OPCUA Interface - Connection Error Object reference not set to an instance of an object
  • SocketException: A request to send or receive data was disallowed because the socket is not connected and(when sending on a datagram socket using a sendto call) no address was supplied.

Looking on the documentation I found that you specify that "Currently certificate based authentication and communication is not supported. We are working on the problem and try to find as soon as possible a solution.”
I would like to know if a new version of the plugin that supports the certificate based authentication OPCUA server is scheduled or if you have already a beta version or also a workaround for this issue.
Thank you

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Completed

Animation Export?

jcdas 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 6

Is it possible to export an animation of a certain duration using realvirtual.io and unity?

The animation would be fixed (the same every time) so you can use a speed multiplier, fast-forward, rewind, and choose the time using a scroll bar also while being able to navigate around the 3D scene.

Perhaps an FBX animation? 

Any help would be greatly appreciated.

Answer
Support 2 years ago

Hi,

this currently not possible within a build using realvirtual. You have this possibility only within unity by using the DriveRecorder. Within such a recording you can jump to certain frames. A speed multiplier is available when you start your scene in unity game mode. Using the speed multiplier within a replay of the recordering is currently not possible. 
You could implement this on your own because our code is open to do so.

Regards Christin

0
Answered

stopping conveyors and having multiple transport surfaces

Nandish gowda 2 years ago in realvirtual.io Starter and Professional updated 2 years ago 5

Hey I started working on this university project of creating a digital twin of physical model in lab. But I have run into some problems so the idea here is that the MU has to move to the position in front of  gantry drive and then has to comeback on the same conveyor. While coming back, the turn table which is between two conveyors has to turn while also stoping TS which it has. My problems are...

1) Stopping the conveyor with drive sequence at a specific destination and for a chosen conveyor is not working.(professional licence not available for us yet!) I have used PLC signals and sensors, I can start the conveyor drives but cannot stop them.

2) Giving kinematic to conveyors is not working for me hence I have given all drive behaviours directly on CAD. Is there something I have missed for this not working?

3) And I still do not understand the movement of rotating turn table while two separate transport surfaces moving and stopping MU whenever needed. I cannot seem to be able to do them simultaneously. I have seen and tried to use parent drive but it did not work. I have also seen many videos and read manual in website multiple times but giving multiple(linear & rotational) drives and stopping them is still not possible for me.

4) is it possible to rotate the turn table only when coming back and not while moving forward? if yes, any hints to how would be great.

Thank you in advance! Moving MU

0
Planned

MU on Convyor

yangkang 2 years ago updated 2 years ago 4

Hi

When i use Conveyor to convey MUs,When MUshas been in motion for a certain period of time, it will have an offset, such as its own rotation,and will not follow its normal trajectory,Is there any way to fix this deviation of MUs by specifying that it only follows the path of the conveyor belt

  • I have modified the Rigibody component of MU to limit its rotation

thanks!

0
Under review

The data obtained by OPCUA interface is not updated for a long time

zhyi 2 years ago in OPCUA4Unity updated by Support 2 years ago 1

The OPCUA interface is used to obtain the data. At the beginning of the data update, the data change information can be obtained, but after a few minutes, the latest data cannot be obtained

0
Answered

Help with model setup

Manish Otto 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 3

New Setup - Tut 5 test.mp4

Hello,

I'm trying this simple setup of pushing a MU off a conveyor belt with a pusher or deflector. However, as seen in the video, the pusher moves right through the MU. Please help me to change the settings and understand the reasoning behind the same. I'm using the starter pack and have followed the procedures as per the tutorials to date. So all the settings are set to default, or as suggested in the videos. Thanks for your help!

Answer
Support 2 years ago

Hello,

Please make sure that the MUs and the pusher have sufficient colliders. Nevertheless, the elements must be on certain  layers: MU --> g4aMU; Pusher --> g4aTransport.(set in the inspector) The current parameter of the collider interaction you'll find here: Edit/Projectsettings/Physics.

Let me know if this solves the issue.

0
Completed

Two Fixer fix MU

yangkang 2 years ago updated by Support 2 years ago 3

Hi

Now,i met a problem about Fixer,I want Fixer1  Fix MU ,and MU is fixed by Fixer,

When i use fixer2 based on Signal release, MU will Drop 

When i use release On Collission Non MU, MU cant fixed by Fixer1. It toggles back and forth between captured states

    Maybe When  release Fix2,Mu maybe drop,and it's been fixed again

    Image 864

    Fixer1

    Image 866

    Fixer 2

    Image 865

    0
    Completed

    Robot IK Edit windows Lost

    yangkang 2 years ago updated by Support 2 years ago 5

    Hi

    Today, after I opened the scene, I found that their editing window did not display, such as the path of the robot, joint restrictions of the robot, etc. I exported the project to another computer, and it displayed normally after opening. Meanwhile, I also tried to restart the project, but it didn't seem to work.

    Image 860

    Image 862

    Today

    Image 861

    Yesterday.when i click Path,the Path Line show normaly

    0
    Completed

    robot Grip with no finger

    yangkang 2 years ago updated by Support 2 years ago 2

    Hi

    i want to grip MU based on Grip scrip,but my grip have no finger!

    i study from standard demo。Based on sensor ,collider,direct grip,etc but i cant realize grip Mu Function

    and i study from Grip MUS demo,i found noFingergrip demo,but it realize it based on Gripper Script

    Q1:when i want to realize Grip MUs with no Finger,which i should to chose,Grip or Gripper,

    Q2:In Grip script,Directly grip,Is it that when MU‘s Box collider and grip‘Box collider collide, i realized grip function?

    Q3:Can you give me a detailed instruction document about NoFingergrip based on Grip scripts?

      MUS

      gripper no fingers

      Looking forwaring to your reply!

      Senden Sie uns Ihr Feedback

      Wir hören zu und setzen Ihre Ideen um.
      +1
      Answered

      Robodk version with game4automation professional or game4automation OPC UA

      efrensilveyra 4 years ago in OPCUA4Unity updated by Support 4 years ago 1
      +1
      Answered

      When will Unity 2019 be supported?

      Stan 5 years ago in OPCUA4Unity updated by Support 5 years ago 5
      0
      Not a bug

      Fehlermeldungen demo REalvirtual starter

      Juan López 3 days ago in realvirtual.io Starter and Professional updated yesterday at 1:53 p.m. 4
      0
      Answered

      Meshes disappearing when making prefab

      Bo Adam 2 years ago in CADLink updated 2 years ago 3
      0
      Not a bug

      il2cpp error

      dgcrt 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 7
      0
      Answered

      drive CurrentPosition() in IK mode issue

      VIZtech4 2 years ago in realvirtual.io Starter and Professional updated 2 years ago 8
      0
      Under review

      Connection to certificate based authentication OPCUA server

      Iacopo Checcacci 2 years ago in OPCUA4Unity updated by Support 2 years ago 6
      0
      Answered

      Install Assets (realvirtual.io Digital Twin) doesn't work

      Erik Plantenga 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 6
      0
      Completed

      Definition of cooperation relationship of motion mechanism

      yangkang 2 years ago updated 2 years ago 3
      0
      Completed

      Two Fixer fix MU

      yangkang 2 years ago updated by Support 2 years ago 3
      0
      Completed

      Robot IK Edit windows Lost

      yangkang 2 years ago updated by Support 2 years ago 5
      0
      Completed

      Animation Export?

      jcdas 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 6
      0
      Answered

      stopping conveyors and having multiple transport surfaces

      Nandish gowda 2 years ago in realvirtual.io Starter and Professional updated 2 years ago 5