Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
Hello,
I appreciate the direction of where the development of G4A is going. I am wondering if there are any plans to fully implement and support AutomationML. It is one of the designated open standards for I4.0 data exchange protocol. There is already support for the cadenas catalogue which uses AutomationML, but that only includes the import of CAD (COLLADA) files if I'm not mistaken. So, are there any plans for also supporting/directly importing AML files that also integrate topology (CAEX), kinematics, behaviour and logic (PLCOpen XML)?
The focus in our research project changed, AML is not needed any more, so an official AutomationML interface is not planned any more. In general I am missing very much the availability of AML exporters for common CAD systems. As soon we see, that there affordable standard exporters available (besides the very special solutions for automotive) we will change our mind. But you are free to develop your own importer - it should be not to much work because reading in XML and Collada into Unity should be very easy.
Hi all,
since the last update I get an LicenseException when building for Android. I only get the error on the device not in the editor.
"LicenseException: The supplied license is not longer supported for this version. You need to renew your support subscription to use this version of the OPC UA Framework Advanced."
I use the OPCUA4Unity asset from the asset store. Since I get this error on already shipped devices I realy need a quick solution. Thank you!
Hi!
So my problem is that when i try to import the asset package into my existing project, it will import it but the Game4Automation tab will only have the Part4Cad in it. Also tried to make a new project by adding the asset first and then exporting and importing my old project, but this had the problem that colliders won't work anymore.
And one more question! (sorry I'm new to unity)
I can get the signals from my TwinCat via ADS, but how do you link the imported signals for example to a game objects Y-axis value?
Hopefully you could help me!
For anyone experiencing similar issues.
Problem was that the compile settings were not set correctly:
https://game4automation.com/documentation/current/compilerdefines.html
, that collision layers were not set correctly:
https://game4automation.com/documentation/current/physics.html
and that Prostprocessing was not included in the Assembly Definitions:
https://game4automation.com/documentation/current/game4automation.html
https://game4automation.com/documentation/current/assemblydefinitions.html
How fix this:
null texture passed to GUI.DrawTexture
UnityEngine.GUI:DrawTexture(Rect, Texture, ScaleMode)
game4automation.QuickToggle.Editor.QuickToggle:DrawHierarchyItem(Int32, Rect) (at Assets/game4automation/private/Editor/QuickToggle/Editor/QuickToggle.cs:390)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Hi,
we don't know this error. Could you upload your project? I will send you via email a link for uploading.
Hi! I have an issue with my project working with game4automation professional that we just purchased. So we have a Game/project working on unitys 2019 version and i tried to import the g4a asset in it ,but the toolbar only has the Parts4Cad option. on 2018 empty project it works perfectly, but i am not so experienced with unity and was wondering if the asset works at all with 2019 versions (most important ones TwinCat ADS or the OPCUA) OR if there is a way to downgrade projects unity version
Hi,
usually it should also work with 2019. But we recommend to use LTS (Long Term Stable) releases because Unity is sometimes changing to fast for industrial use cases. We develop and test in 2018.4. On our build server we also try to compile and build with 2019, but it is more risky that we miss something in 2019. So I would recommend to only use 2019 if you really need it.
I just checked latest release and 2019 and it works on my computer without problems. The main menu is available and the demo model is working as expected.
You should also check that you are using .Net4. compatibility level - even if this should be not an issue with the main menu. But some interfaces might not compile without .Net40
There seems to be an issue / collision with anything what is already in your 2019 project. I don't know what. Could you please check the Console log for some more information.
Can I use my account to log on to the company and my home computer for authorization?
You can do so, but you are not allowed to use one Unity or Game4Automation license on two computers at same time.
If i would buy the Professional version for schools account, would it be tied to that account and could be used on other projects after i'm done with mine?
Hi,
the license is tied to the organization who purchased the Asset. There seems to be no official way to transfer a license to another organization (e.g. from school to you personal) if you purchased on the Unity Asset Store.
You could purchase the license directly from us. For doing so please just fill out this form (Button "Request a quote" and you will get an offer: https://game4automation.com/en/buy
We could allow you the transfer if needed later on based on a simple mail you are sending to us.
Best regards
Thomas
Hello,
I noticed a problem with the motion axis feature in G4A. I created some sort of articulated arm which rotates around the vertical y-axis using a Drive script and a Drive_FollowPosition script. This works fine, however problems occur when I add a linear (prismatic) drive in a child object of it. I added a video to make it more clear: As you can see there is Link1 which rotates and Link2 (green) which contains a drive script with the direction "Linear Z". Since Link2 doesn't have any Drive Behaviour script yet, it shouldn't move at all, but as you can see, it starts drifting away. This problem doesn't occur when only rotational joints are used in the kinematic chain. Is it possible to fix somehow?
Hi,
you need to change this line (left = old, right = new) in the Drive script:
It will be changed in Release 1.024 (Build 246 and upwards).
For customers who wish a Beta download - please send us your Invoice Number and we can send you a download link!
I can connect to my OPC UA server from OpcWatch, UA Expert and even Node-RED.
However wenn importing nodes I get an error message that the client would not be able to connect. I've attached a log-file. Does someone has any idea?
Which version are u using. I can't reproduce. With 1.026 Update works. Used Demo Model and UaCPPServer to check.
Do you have a small demo model - based on UaCPPServer where I can check your issue?
I'm trying to follow the tutorial with the small conveyor. I've inserted the conveyor and instead of deleting components I directly jumped to "Insert Source". However I can not place a can onto the conveyor. Please see pictures. Is this linked to the error/info message I see when I click on "game4automation". BTW: I can't find this post processing stack at the unity store.
Thanks!