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Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
Hi Thomas,
In one post, you have an AR example with some industrial tanks and the values collected from PLC.
Do you have a template (or some instructions) for this type of application and willing to share?
Thanks
Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.
Hello,
with my coupling between SIMIT and G4A the connection always breaks down.
I suppose it is due to a timeout at G4A. Because there is a high simulation load at SIMIT at the time of interruption. I can use the "Import Signals" button to reestablish the connection, but the connection does not persist.
Can I activate a cyclic reconnect if the connection is not established?
Thanks in advance
David
There will be a value in the next release which will allow to configure the "no responding" time which will set the interface to disconnected.
I have added the a sensor from my PLC but as soon as i start running my program it writes a value. I would like to read the current value and not write anything. This is what my sensor looks like when it is added: Many thanks!
OK but usually PLC Inputs should only be written by Unity and not read.
You could manually create your table using excel (in the form TIA Portal is creating the tables) or you could manually create the IOs in Unity. Please delete the spaces in the names so it should for example be "I5.0" and not "I 5.0"). Maybe this is also an issue.
Hello I recently purchased the game4automation asset to test the features that it offers but I´m having problem with the demo compilation..
I followed the guide but unfortunately due to the new versions of unity, some steps are different.
Those are some of the errors that i get when I try to run the demo:
And for example when I configure the "build project settings" I cannot find the called "scripting runtime version" and maybe that's the reason.. I just can configure following:
Do you have some Idea what is going on?
It should work with some minor changes which you would need to do on your own. Officially, we only support latest LTS releases.
Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?
Nein leider nicht. Es gibt mehrere möglichkeiten einen Roboter bewegen zu lassen. Die beste ist eine externe Inverse Kinematik zu verwenden (RoboDK, ABBRobotStudio....) in der man die Roboterpositionen an einer Robotersteuerung teacht. Der Roboter in Unity ist dann mit den einzelnen Achsen der Robotersteuerung verbunden.
In Game4Automation selbst ist keine Inverse Kinematik enthalten. Hier kann man nur die einzelnen Achsen verfahren was relativ mühsam ist. Im Demomodell haben wir das so gemacht un in einer Unity-Animation die einzelnen Achspositionen festgelegt.
Is it possible to direct access variables which are stored in DBs with the Siemens TCP Interface? The problem there is, that in the TIA variable table only M,Q and I are allowed, but the actual style of programming a Siemens CPU is to store global data in DBs. Merker are not used anymore. I dont want to reorganize the variables of the project for the simulation.
H. I have recently imported Game4Automation into my project, but has since not been able to compile.
The console throws me a
InvalidEnumArgumentException in visualeffectgraph's Orient.cs
Has anyone run into this?
Hi,
I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.
What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?
Best Regards,
Mike
We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.
Hello, i work as a developper for a small company. We recently started working with your tool Game4Automation in Unity for industrial projects, and especially with the OPCUA4Unity technology. I understood that this specific part in Game4Automation has been developped following Trager Technologies.
As a company we have one Unity account on which we are actually creating two projects, our problem right now is that my coworker often get LicenceException about the use of OPCUA, which i don't. I was then wondering on what type of licence the Opc.uafx library was incorporated inside Game4Automation, do we need to purchase two licence of Game4Automation to avoid any licence troubles and the 30 minutes free trial of Opc ua technology?
I hope you will get this message, i can precise anything if needed.
Have a great day!
Hi Matthieu,
if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.
There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem.
Best regards
Thomas
I want a very realistic physics to simulate the robot taking a can and dropping the can when the gripper is opened. It's possible?
You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.